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Yardley Primary School Learning Platform > ICT and Computing Curriculum  

ICT and Computing Curriculum

 
Here is our ICT and Computing curriculum for our school.  Click on a topic to find out more about it.
Please note that topics may be subject to change or movement at any time.
 

Reception – e-Safety
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Year 1 – e-Safety
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Year 1 – Modelling
Pupils learn that a computer can be used to represent real or fantasy situations. They understand that the representation is not an exact replica of the original. They discuss the main differences and similarities between a representation and the original. They create their own representations of real or fantasy situations.

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Year 1 – Word Banks
Pupils learn to use a word processor to assemble text held in a word bank and start to develop familiarity with the computer keyboard. Pupils will discuss the words they see around them and will understand that words convey information. They will use this knowledge to communicate ideas using ICT.

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Year 1 – Information Around Us
Pupils learn that information exists in a variety of forms, including text, still and moving pictures, charts and sounds and that different media are used for different purposes. They learn that ICT can be used to communicate and handle information in a variety of ways.

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Year 1 – Labelling & Classifying
Pupils learn that key pieces of information can be used to describe objects. They also learn to use simple criteria to divide groups of objects into sub-sets, and to identify objects by key words. They will use a word processor with a word bank to present information.

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Year 1 – Graphical Information
Pupils learn how to use ICT to represent information graphically. They learn how to create pictograms and how to answer simple questions on the data shown in their pictograms. Pupils will use a graphing package to create their work and will learn how to enter data correctly and how to use icons.

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Year 1 – Instructions
Pupils learn how to give and follow instructions to make things happen. They learn how to sequence instructions, so that others can follow them, and to predict what will happen. They learn that machines follow instructions and that they need to be switched on and off, and controlled. They will recognise the need for accuracy, definition, and common language.

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Year 2 – e-Safety
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Year 2 – Pictures
Pupils develop visual ideas for different purposes by using ICT and other methods. They use the features of an ICT graphics package to explore and realise their ideas and to identify ways to develop and improve their work. They will need to select and use simple tools (pen, brush, fill, and spray) in their mark making, and understand that work can be easily amended and ideas can be tried out without spoiling earlier versions. They will learn how ICT techniques can inform other techniques and vice versa, and that sometimes a screen version is the final version of a piece of work.

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Year 2 – Finding Information
Pupils learn to search for information held on a CD-ROM or through the Internet. The pupils are introduced to CD-ROMs or the Internet as a means of storing large amounts of information. They are taught to use menus, indexes and key words to search for pictures and gather information.

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Year 2 – Stories
Pupils learn to use words to communicate messages and recognise that ICT lets them correct and improve their work, as they are working or at a later date. Pupils will also have opportunities to discuss their experiences of using ICT. They will be able to apply what they have learnt in this unit when: writing stories with a clear sequence of events in a sustained style; using and punctuating a range of sentence types; commenting on the features which distinguish texts such as narrative, information and poetry.

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Year 2 – Programming Robots
Pupils learn how to create, test, modify and store instructions to control the movements of a floor turtle. They learn to programme the floor turtle to move around an area by using single instructions, a sequence of instructions and repeated sequences. The unit will develop children's understanding of programmed devices used outside school.

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Year 2 – Stop-motion Animation
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Year 3 – e-Safety
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Year 3 – Text & Graphics
Pupils learn how to communicate messages by using a combination of graphics and text. They also learn the importance of saving their work.

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Year 3 – Sounds
Pupils will explore and develop musical ideas by using ICT and other methods. They will use simple music software, recorders and a keyboard to compose, collect and communicate their musical ideas. They will amend and modify their work to explore various musical and sound effects, and use ICT to create, organise and record sounds.

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Year 3 – Creating Games - Quizzes
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Year 3 – Simulations
Pupils begin to understand that computer simulations can represent real and imaginary situations. They learn how to explore simulations, explore options and to test their predictions. They evaluate simulations by comparing them with real situations and considering their usefulness.

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Year 3 – E-Mail
Pupils learn to use e-mail (electronic mail) to send and receive messages. They learn about communicating over distances and will need to consider and compare different methods of communication. Using e-mail can help them develop their reading and writing skills and develop their knowledge of the wider community.

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Year 4 – e-Safety
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Year 4 – Word Processing
Pupils learn that ICT can be used to organise, reorganise, develop and explore ideas, and that working with information in this way can aid understanding. It also gives pupils opportunities to discuss their experiences of using ICT and how it is used in the wider world.

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Year 4 – Images
Pupils learn to develop visual ideas and to realise these ideas using ICT. Pupils will use a computer graphics package to explore and experiment with ideas and will amend and modify their work to meet specific outcomes. They also learn to save their work as they go along. They learn to use ICT tools appropriately and will select areas of an image to cut, copy and change. They learn to export their work to other packages and import images from sources such as clip art, scanner or digital camera.

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Year 4 – Modelling Effects
Pupils learn to enter instructions to control a screen turtle and will compare the operation of the screen turtle with a floor turtle (robot). They learn how to write a procedure that 'teaches' the computer a new word and will be asked to write short sequences to produce particular shapes on screen. They understand that screen steps are smaller than floor turtle steps and will be asked to repeat procedures to produce patterns and shapes by rotating the screen turtle through 360 degrees.

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Year 4 – Branching Databases
Pupils learn to use and create branching databases to sort and classify information. Pupils will use 'yes/no' questions to separate a set of objects into two sub-sets. They are shown how to search and create/modify branching databases.

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Year 4 – Stop-motion Animation & Digital Effects
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Year 4 – Creating Games - Platform Games
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Year 5 – e-Safety
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Year 5 – Graphical Modelling
Pupils learn to use an object-based graphics package to produce images and visual models. They learn the key differences between an object-based program and a paint package and understand that visual models can be used to identify patterns and relationships.

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Year 5 – Data & Information
Pupils learn to use prepared databases to answer questions which rely on more than one variable. They will present data in graphical form, print out their graphs and use them to help them answer questions relating to the data.
They will also learn the importance of checking information for mistakes and anomalies, how to detect mistakes and to amend them.

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Year 5 – Web Deisgn
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Year 5 – Control & Monitoring
Pupils learn how to control simple devices, such as buzzers, small motors and lights, using basic control boxes. They learn how to control devices by turning them on and off according to a set of instructions. This will be developed so that pupils understand how to sequence a set of instructions to get a desired outcome.
They will also learn that devices can be connected to a computer to monitor and measure changes in environmental conditions. They gain an understanding of computer monitoring of external conditions.

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Year 5 – Creating Games - Text Games
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Year 6 – e-Safety
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Year 6 – Multimedia
Pupils learn to create a multimedia presentation using text, images, and sounds. They will be taught to create links between pages and show sensitivity to the needs of their audience.

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Year 6 – Creating Games - Programming
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Year 6 – Spreadsheets
Pupils learn to use a spreadsheet to explore a mathematical model. They will be taught to use formulae in spreadsheets to answer 'what if ...?' questions. They will explore how changes in a spreadsheet affect results and identify simple rules.

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Text taken/adapted from www.kenttrustweb.org.uk.
  
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